During the coop, players have to be far more coordinated, otherwise, there is a risk of one of them perishing far away with the other one arriving too late to save them. There will be a lot of differences as well, starting with the fact that our game will be a real-time combat experience with an active pause, which is not turn-based gameplay. We are preparing an experience similar to that of Divinity: Original Sin 2, which entails a chance for multiplayer exploration and story competition – both the main one as well as the sidequests. The skyship also becomes our base of operations, our mobile home.Īnd what will the coop experience look like? It’s a logical solution, considering the differences in terrain. Those are two continents, half of the world to traverse. Yes, we were aiming to show the conflict’s scale by utilizing that. It kind of resembles Pillars of Eternity II, with the obvious change in the mode of transportation. I’ve read that the game’s world will be explored via a skyship. As we progress, there will be quite a group to choose from, but you can only take four of them on a mission with you. Companions will also have their own questlines, similar to Mass Effect. We will meet potential allies on our path, all of them with defined classes, but we can also reset them if so we please. We start in a group of two, but, correct me if I am wrong, there will be companions? And on top of that, four main professions, each one with different specializations – four of them, to be precise, all allow more experimenting. That’s why it is impossible to complete them all during one playthrough. What is important, is that a multitude of optional quests is tied to, for example, each of the fractions. That’s why the main campaign will be completable in about 15h, with the sidequests possibly doubling that time. This time, we want to focus more on making a title that keeps in mind those people who don’t necessarily have the time to play a 50h/100h game. Our first game, Tower of Time, was really long – too long. So we are going to get a lot of replayability potential? In the end, they will have to choose the side. On top of that, countless moral dilemmas they inevitably have to face now. When they end up dragged into it against their will, they learn the laws that govern war, together with the three main forces fueling it – two of which were already mentioned, the third one being a neutral participant. They didn’t pay much attention to the conflict as of now. Our main characters are siblings who work as relic hunters. The story is, as you can see, way too dark to be high fantasy. After a handful of wars, the Empire pushed away the remaining races to another continent, and the final showdown seems to be in the air. Time has passed, and the races started to clash and fight for resources. Nowadays, technology is powered by magic. The newcomers had little to no magic potential, but they’ve compensated for that with their knack for technology. Humans appeared in this world a thousand years ago, and the older races were fascinated with them at the beginning. The League consists of elves, although quite different from the Tolkien ones, and a few other races of our own design. Krzysztof Monkiewicz: It’s a world in which technology, represented by the human Empire, confronts magic used by the League of Old Races. Maybe we can start with some Dark Envoy universe lore? Szymon Góraj interviewed Event Horizon’s founder, Krzysztof Monkiewicz, and the Asmodee Digital’s COO, Nicolas Godement, who represents the game’s publisher. If you control a Spellcaster-Type monster: Target 1 monster you control Tribute that target, then Special Summon 1 Spellcaster-Type monster from your hand, then you can destroy 1 monster on the field.The year 2022 will bring us Dark Envoy, an isometric RPG from a Polish studio, Event Horizon. If I may suggest, a card that could be really useful for you is Magical Dimension, which happens to be quick-play so you could indeed use it to "block" the attack by forcing a replay when the attack target leaves the field (and even destroy a card while at it): This means that you can only activate it's effect during your turn (and only during your Main Phases), thus you can't do it during your opponent's Battle Phase. For example, check the text of Crystal Wing Synchro Dragon to see an example of such wording. We can see that it does not include " during either player's turn," or " (Quick Effect):", in it, which are the ways to know if some effect can be activated as a Quick Effect (Spell Speed 2+). You can Tribute this card with 3 Spell Counters on it Special Summon 1 "Dark Magician" from your hand, Deck, or GY. This we can see from it's text:Įach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. No you can't, because Skilled Dark Magician's effect is Spell Speed 1.
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