![]() You can type into Input Text Fields, select values from Dropdowns, tick Check Boxes, and much more without adding any events. Justinmind’s pre-made Input widgets are automatically interactive. Choose an image in the file browser or drag an image from your desktop to place it on the Canvas. You can find additional options for paths and anchor points in the Properties palette.Ĭlick on the Image element in the Toolbar or hit I to add an image to your project. You can close a shape by clicking on the first anchor point or leave the path open by pressing ‘ESC’. To draw a curve click in the canvas and drag while clicking. If you want to draw a straight line, just click somewhere else in the canvas. To draw a shape, just click on this tool and then in the canvas, the pen tool will activate and create the first anchor point. You can use this tool to draw any kind of combination of straight lines and curves and works like the Pen Tool in many other design applications. The Pen Tool is located next to the Selection Tool. You can also use keyboard shortcuts to quickly add elements to the screen. Select elements from the Toolbar and the Libraries palette and place them onto the Canvas to design your project. Learn more about UI libraries.ĭesign the first screen of your project Drag elements onto the Canvas Tap the ‘+’ button in this palette to create your own custom library. For example, if you’re prototyping for an Android phone, you’ll find Android components displayed here by default.Click the ‘More libraries’ text link to find other UI libraries to use in your project. You’ll see different libraries appear here initially depending on which device you’re prototyping with.
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